Friday 21 August 2009

Current 1000 point army breakdown

Here’s a better look at how I’ve got things organised at the moment:


HQ 1 : Company Command Squad
Captain Chard (bolt pistol), a Master of Ordnance, 2 vets, a mortar team, and N-zero-RK (a proxy for Nork Deddog).

* * *

HQ 2 : Lord Commissar
Lord Commissar Witt.

* * *

TROOPS 1 : Infantry Platoon
Platoon Command: Lieutenant Bromhead (bolt pistol), 2 flamers, and a mortar.
Squad 1: Grenade launcher and an autocannon.
Squad 2: Grenade launcher and a heavy bolter.
Squad 3: Lascannon.
Squad 4: Flamer

* * *

TROOPS 2 : Veteran Squad
Sergeant (plasma pistol), 3 meltaguns, and a chimera transport.

* * *

TROOPS 3 : Veteran Squad
Gunnery sergeant Bourne (a ‘Harker’ proxy), 3 plasma guns, and a missile launcher

* * *

FAST ATTACK 1 & 2
2 scout sentinel squadrons (1 walker in each) with multilasers.

1000 points at last ...well 999 to be precise.

I’ve done a little reorganising, painted a few more models, and finally got the army up to 1000 points. I dare say it’s not a very competitive army at this stage (as I’ve had to include a lot of special characters just to make up the points) - but at least it is something I can use in a 1000 points game. Anyway, here’s a quick photo of the army as it stands at the moment (with a more detailed rundown to follow):

The one model that 40K folks might not recognise here is the robot looking figure that I will be using for an ogryn (I’ll eventually do a squad of these guys):

I remember that the imperial guard used to be able to field robots back in the day, and since I don’t really want to use any abhumans in the army I thought I might proxy them for some robot-looking figures. So for this one I have used most of the parts from a plastic mech figure that you can get from EM4 Miniatures (well actually you get a box of 5 mechs for £2.50). But to make it look a little more 40K-ish I’ve used most of an old powerfist to make one of its arms, and modified a grenade launcher somewhat to make the ripper gun arm. It also has an aerial from a vox-unit added to the top.

Sunday 16 August 2009

Sentinel Pic's

Here is a closer look at the latest sentinel (pictured in the previous post):


Unlike the first one, this one came with two weapon options (multi-laser or heavy flamer), and so I thought I would have a go at magnetising both configurations (to make both options available to me when creating army lists). So here’s another look at it with the multi-laser attached:



As before, the large flat areas needed tidying up a little after the dip (and a slight highlight added to the corners) ...but once again, I think it hasn’t turned out too bad.

Thursday 13 August 2009

Back up to 750pts

I’ve done some painting/assembling over the past few days, and (as the title suggests) I’ve managed to get the army back up to 750 points:

It’s probably not a very good 750 point list, as I've had to throw pretty much everything I have got painted together to make it, but at least it is something I can put down on the table (even though I’ve yet to play the current version of the game).

Wednesday 5 August 2009

Ebay Goodies

I know that in the last post I mentioned that I didn’t need to buy any new miniatures for a while, but I’ve been browsing the ‘guard’ section of ebay for the past few days - just in case I happen to spot a bargain.

So I guess it’s no surprise that these arrived in the post this today:


...which I got for the bargain price of £2.01 (plus £1.50 P&P) - which should be great for creating a few more special weapon guys / conversions without breaking the bank.